Dark Scorpion Mission LEWT LIST

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Dark Scorpion Mission LEWT LIST Empty Dark Scorpion Mission LEWT LIST

Post by Sokai on Thu Dec 17, 2009 1:44 am

This is the list of upgrades (spells and gear) that are now available to the PCs. In the interest of fairness and balanced gameplay, we've custom made each item and have listed some character types each item won't benefit. If your character benefits from one of the items on here, toss a note up on this thread about why it'd be good for them. Passing on stuff to other people or recommending something for other people is a very cool thing to do, but don't hesitate to say why something would be fantastic for your character. We would like to limit people to one item per player (though in some cases like the gloves, it is up to the player on if they want to split the set) and items are not limited to those who participated in the mission. Items that aren't claimed will go into the armory for new characters or people to change their minds later. This thread will be up for a couple of days and we'll divvy up loot ICly early next week.

EDIT: Even if someone's already posted wanting an item, if you want the same item, feel free to post anyway! We'll be making decisions later - this isn't a 'dibs' system.

If your character is at or very near powercap, please refrain from requesting items. If you aren't sure if your character is at or near powercap, ask a Hannah or an Eric.

We know it's a little awkward to figure all of this out OOCly first and we thank you all for understanding our desire to give people who aren't at powercap new and cool stuff that won't make GMing combat a huge pain in the ass for us.

For the record: ranged counts mages, snipers, gun users, melee is pretty much...anyone that fights in melee.

Don Zaloog's Repel Gloves
Don Zaloog only used one of these, but there's two here that were found, a right and a left. These gloves use small hidden repulsors to useful ends both for offense and defense. A quick flick of the wrist sends a cone of concussive energy at a target, either pushing them back (minor damage) or parrying an otherwise damaging weapon blow. This can even be used against physical bullets. These gloves can be used as a pair, or split up, and work under armor.
Discouraged: Melee that use weapons, Ranged

Chick the Yellow's Darksteel Mace
Chick the Yellow's seldom used mace is a small one-handed mace, even for him. Its greatest strength isn't the damage - which, due to darksteel's potency, is considerable if in a trained hand - but the fact that it can shatter magical barriers quickly and efficiently. With its incredible speed, a precise blow to shatter a magical wall can come easily, and can change the course of battle. All Darksteel weapons suffer a rather potent flaw - a lack of durability against energy weapons. Beware!
Discouraged: Ranged

Gorg the Strong's Darksteel Maul
Gorg the Strong's signature weapon that he nearly never got to use, this Darksteel Maul has the most sheer damage potential of the three Darksteel weapons, able to shatter magical barriers as if they were nothing, albeit temporarily. This maul requires incredible strength to even lift, much less swing. All Darksteel weapons suffer a rather potent flaw - a lack of durability against energy weapons. Beware!
Discouraged: Anyone without super strength or a powered suit

Meanae the Thorn's Kaleidoscope Whip
This doesn't seem to be the same whip Meanae fought with in her last encounter - instead, this spiked chain whip glows with all the colors of the rainbow, serving as an effective mana foci, giving the wielder more control and more longevity over their mana and spells, as well as absorbing their mana to glow brightly. While the Kaleidoscope Whip is active with a mana current, it becomes an energy weapon, capable with training of deflecting blaster bolts and energy weapons.
Discouraged: Non-magic users, others with weapons already

Cliff the Trap Remover's Knockoff EMUS System
It's not precisely the same - unobtainium is hard to get I hear - but Cliff's Makeshift EMUS is still surprisingly incredible, despite being a knockoff. It's similar to Crono Arinborn's own personal system, but has an incredibly short lifespan. The Makeshift EMUS will allow its user - who will require an entire suit - to dodge any one attack once during a mission. The unfortunate side effect seems to be mild burns and an inability to use it again for a full 24 hours.
Discouraged: Ranged

Karma and Dharma, Twin Enchanted Colt .45s
These customized, old fashioned handguns (six shooters, black metal, silver grips) have been painstakingly enchanted. Enchanting guns like this is incredibly difficult and nearly impossible to replicate - the more moving parts something has, the harder it is to weave a spell into. A master craftsman must have done the work on these, though - they have three settings for various situations. Holy bullets, electric bullets, and flame bullets can be fired at a steady pace. Reloading required as usual. These pistols can be kept as a pair or split up if two people want them.
Discouraged: Ranged with proficiency on blaster pistols, melee, mages

Chick the Yellow's Monocle of True Sight
Too bad he never had the chance to get it out. The Monocle of True Sight is just that - a monocle. It's incredibly fragile, and requires roughly a minute of getting your eye used to it to properly work. Once it does, however, most simple illusions are laid bare to the viewer. Not just for fashion.
Discouraged: Melee, anyone that moves around a lot.

Darksteel Greatsword
Apparently what was left of the precious Darksteel was smelted in this tremendous slab of nearly indestructible metal that's shaped to resemble a sword. Like all Darksteel weapons, this monstrous blade possesses the ability to resist magic and shatter magical barriers temporarily. This greatsword, however, requires a powered suit or enhanced strength to fully carry. All Darksteel weapons suffer a rather potent flaw - a lack of durability against energy weapons. Beware!
Discouraged: Anyone without enhanced strength or a powered suit

Smartgun Link System (2)
The Smartgun Link System allows a customizable HUD- and vocal control- based computer system to be fitted onto certain types of high powered rifles, machine guns and grenade launchers. Via an interactive graphical display on the HUD (which is contained in a small headset that rests over one of the user's eyes - it totally looks like a DBZ scouter goddamnit eric) the smartgun targeting system tracks targets via the user's retinal patterns. It is capable of autonomous and accurate targeting of moving objects, it can help the operator by locking onto moving targets (usually the center of mass of a target) and gently adjust the arc of the weapon to correct the shooter's aim. The HUD will also display a predicted path of fire for the weapon.
The autonomous aspect of fire is less accurate than the manual aimed method, however it assists in allowing the user to focus on other aspects of combat if need be. In autonomous mode, the Link System will lock onto a target and move to vocal prompts (Call and respond style,eg: Call: "Target acquired" Response: "Semi-auto fire" or "Full auto fire" or "Incendiary grenade" or "Shrapnel grenade" etc).
The downside of the Smartgun Link System includes the limited models of weapons it can be fitted onto, the unwieldiness of the guns after the mod is added, as well as the time the targeting system requires to set up the most accurate shots and calculate predicted firing paths. It is not a weapon mod useful for those in the thick of short range or melee combat.
Discouraged: Melee, close or physically involved mid range fighters. Characters who aren't knowledgeable with a wide array of rifles, machine guns and grenade launchers.

Spell Scroll: Mana Ignition (2)
A powerful, complex counterspell, Mana Ignition actually, true to its name, ignites mana used for an opposing spell and causes both the spell to be countered, and the additional happy bonus of the opposing caster's immediate immolation. It hurts a lot. As with any counterspell, this does not have a 100% work-rate , and it does require that you hold your action on the turn previous. This scroll can only be used once - its magical contents are learned instantly upon use. The spell can be taught to others, but the learning process could take months (read: see op, expect a long wait)
Discouraged: Non-magic users (duh), magic users with a counterspell already (though if other magic users don't take this, they are certainly welcome)

Das Drei Tod - 8 Gauge Combination Shotgun
This powerful shotgun has three barrels arranged in an side by side configuration with a third barrel centered under the first two. It has a short tactical stock and pistol grip for clearing enclosed spaces, a custom-made muzzle dampener to minimize sound safety issues during combat and an ammunition sleeve capable of holding 10 extra rounds. It reloads in the break-open style.
Discouraged: People who don't know how to use a shotgun, people who like their shoulder not getting broken from recoil, people who aren't bad wolves


Last edited by Sokai on Mon Jan 04, 2010 8:20 pm; edited 1 time in total
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Post by devilmanrach on Thu Dec 17, 2009 1:49 am

Shishio'd find great use in the repel gloves, as that would allow her to go toe-to-toe in melee without requiring her armor every time.
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Post by `Citan on Thu Dec 17, 2009 1:57 am

Clessy want Smart gun! But seriously, it could be pretty helpful for him in a lot of situations, and he's pretty keen on machineguns and what not anyway

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Post by Shaila on Thu Dec 17, 2009 1:58 am

Baelor would enjoy that shotgun, I think, specializing in close-range confrontations and being very sturdy.
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Post by ShinWei on Thu Dec 17, 2009 2:00 am

Shin would probably want those twin Colt .45s. He figures they'd give him a slight advantage in certain combat situations. He's also an excellent shot with a six-shooter.
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Post by Kuro on Thu Dec 17, 2009 8:15 pm

One of the Mana Ignition scrolls would be excellent for Isuld. She would immediately copy the spell for the purposes of learning it, however, and saving the scroll for archival purposes.
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Post by Makaze on Thu Dec 17, 2009 8:37 pm

Keona'd show some interest in Menage's whip, both for study and use, since she lacks sorely in the close up dept.
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Post by The Friend on Thu Dec 17, 2009 9:03 pm

Ziz would want the monocle.
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Post by Forte on Thu Dec 17, 2009 9:05 pm

Alex would want one of those repel gloves.
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Post by Madoushi on Thu Dec 17, 2009 9:26 pm

Cytorix isn't interested in any of this rubbish, though if a Darksteel weapon goes unclaimed, he would be interested in attempting to take it apart to learn its sekrits.

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Post by MajorJim on Sat Dec 19, 2009 4:49 pm

Marcus would like the darksteel Maul.
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Post by Crono on Sat Dec 19, 2009 6:49 pm

Crono would be interested in Chick's Darksteel Mace, though likely for similar reasons as Cytorix, just from the other end of sekrits. That one in particular, though, he'd still find some use out of, even if a bit unwieldy.
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Post by Mythos on Mon Dec 21, 2009 3:09 am

Lumina has been eyeing quite a few of the items, but possibly the "Smartgun Link System" would help her ranged fighting. Might also make her more the simper.

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Post by LocheEric on Tue Dec 22, 2009 11:00 pm

Alright. LEWT AWARDING TONIGHT:

Repel Gloves: Shishio (talked to Wally)
Darksteel Mace: Crono
Kaleidoscope Whip: Keona
Makeshift EMUS System: No one, going to Aaron (powering up GM chars last)
Karma and Dharma: Shin Wei
Darksteel Maul: Marcus
Monocle of True Sight: The Ziz
Darksteel Greatsword: No one, going to Sokai (powering up GM chars last)
Smartgun Link System: Tristan Cless, Lumina
Spell Scroll: Mana Ignition: Isuld, spare one in armory
Das Deis Tod Shotgun: Baelor

As soon as it's delivered, you can RP coming and picking it up!

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